Digital Cinema refers to the use of digital technology in the art of movie-making. Movies tell a story using cinematic language. This language includes camera angle, camera motion, framing of shots, editing, music, and visual effects. The digital medium makes all these things easier to manipulate and control. Images are sharper. Effects are more realistic. Editing is simpler to track and execute. In short, Digital Cinema helps filmmakers tell better stories.
“State of the art” is an ever-changing phenomenon, and artists have always pushed the limits of technology, innovating new methods to create their work rather than passively accepting the technological constraints of their time.
By the 1970s, Visual Effects in film had come a long way, but filmmakers were bumping up against a technological ceiling. Specifically, they wanted more realistic effects in their movies, but the technology to create them simply didn’t exist. Digital Cinema was born out of necessity. This is how an exercise in problem-solving spurred the digital revolution in cinema.
The adoption of Digital Art in Cinema happened the way a Hemingway character describes going bankrupt: “gradually, and then suddenly.” In 1988, The Abyss
Early digital discoveries have since been built upon by a multitude of astoundingly skilled and imaginative Visual Effects artists, scientists, and engineers, transforming the landscape of cinema. We can flawlessly emulate the natural world, create entire fantasy worlds, and seamlessly blend the two with real-world footage.
Revolutionizing the art of filmmaking, Digital Cinema has advanced light years in just a few short decades. The filmmaker’s toolkit now includes digital animation, digital editing, digital sound, digital cameras and digital projection systems. Digital’s capabilities are practically limitless, and it continues to progress onward as inquisitive, creative minds create more powerful, more affordable tools and obliterate the limits of technology.